1 00:00:00,570 --> 00:00:06,390 Hi, everyone, my name is Barack Hussein, and welcome to this video and this video, I just want to 2 00:00:06,390 --> 00:00:15,630 make a quick overview, too, of this course so you could so could understand and know what is this 3 00:00:15,630 --> 00:00:19,530 course talk about and what you will learn here in this course. 4 00:00:21,030 --> 00:00:30,000 And this course, we will discuss modeling and robbing and rigging and texturing and substance banter. 5 00:00:30,360 --> 00:00:34,130 And after that, I will make a quick render to the final results. 6 00:00:34,950 --> 00:00:37,950 This is the final result that I will get by. 7 00:00:37,980 --> 00:00:43,120 This result is textured, but I am now in the solid mode, not in the material or in the remote. 8 00:00:43,650 --> 00:00:47,160 I will jump, but, uh, I will I will come there later. 9 00:00:47,190 --> 00:00:47,400 Yes. 10 00:00:47,400 --> 00:00:53,220 I want to talk about the first and this course you will learn modeling, as I said, and we will learn 11 00:00:53,460 --> 00:01:01,080 how to use Blender in general, how to add the human tree, how to create your model correctly. 12 00:01:01,080 --> 00:01:03,750 As you see here, we don't have artefact. 13 00:01:03,760 --> 00:01:07,110 Everything here looks nice and beautiful as you see here. 14 00:01:07,440 --> 00:01:11,570 Even if I we this to another madcap here, we have a bunch of nightcaps here. 15 00:01:13,140 --> 00:01:16,140 The result will still looks fine and beautiful. 16 00:01:16,140 --> 00:01:22,920 If I jump, for example, to this mark-up here, you note that everything looks nice and beautiful and 17 00:01:23,370 --> 00:01:24,000 looks clean. 18 00:01:24,570 --> 00:01:31,230 So we will learn how to model, how to extrude, how to add beveled correctly, how to correct the normal 19 00:01:31,230 --> 00:01:35,820 if we have any problem, how to fix the vertices, etc.. 20 00:01:35,820 --> 00:01:40,320 So this will be in the modeling section and I will model all of these parts in front of you. 21 00:01:41,100 --> 00:01:48,090 After modeling section, I will jump to the arriving section and I will arop all the details, all the 22 00:01:48,090 --> 00:01:57,750 parts I mean, and we will learn how to rob hard surface correctly without any distortion and think 23 00:01:57,810 --> 00:02:02,010 it will be fun and very informative. 24 00:02:02,820 --> 00:02:09,810 After the second, I will jump to the rigging and I will add bones here to the all necessary joint here. 25 00:02:10,140 --> 00:02:13,470 And I will rig this robot correctly. 26 00:02:13,920 --> 00:02:20,130 And, uh, you will learn how to rig and how to use constraint point constraint. 27 00:02:20,400 --> 00:02:23,070 So it could make something interesting here. 28 00:02:24,780 --> 00:02:31,320 After the rigging section, I will take this out to substance better to all the material there, and 29 00:02:31,320 --> 00:02:38,010 we will learn how to create the material from scratch and how to create this correctly and make it realistic. 30 00:02:38,640 --> 00:02:39,000 All right. 31 00:02:39,000 --> 00:02:40,170 Now the solid mode. 32 00:02:40,170 --> 00:02:42,390 I will jump to the render mode. 33 00:02:45,030 --> 00:02:46,570 Let's give a bit of time here. 34 00:02:48,120 --> 00:02:51,900 All right, now I'm in Trinder mode, and this is the result that I got. 35 00:02:52,050 --> 00:02:53,050 Let's take a look here. 36 00:02:53,070 --> 00:02:55,560 Let's go close to the texture. 37 00:02:55,720 --> 00:02:57,040 Let's check the resolution here. 38 00:02:57,540 --> 00:03:05,140 I made a four key resolution and I created this material from scratch, as you see right here. 39 00:03:05,160 --> 00:03:09,210 I added the Ross and the metal and the scroll here and some bumps here. 40 00:03:09,720 --> 00:03:13,530 And I got this result and I added the glow effect here. 41 00:03:13,920 --> 00:03:16,560 So better I use the emission effect. 42 00:03:17,190 --> 00:03:21,000 And let's take a look here and see the case here. 43 00:03:21,030 --> 00:03:25,830 The shoulders, the hand, everything is detailed and looks nice. 44 00:03:27,060 --> 00:03:29,900 Let's go here from behind so you could see the whole robot. 45 00:03:31,260 --> 00:03:41,130 We added we used, uh, paint layers to paint these parts and and we made these paints affected by the 46 00:03:41,130 --> 00:03:44,570 rawest and the dirtiness that we added to the robots. 47 00:03:46,200 --> 00:03:47,190 Let's check the arm. 48 00:03:47,760 --> 00:03:55,530 The texture here is for Kate and it is detailed so you can go and zoom in and you will have nice results 49 00:03:55,530 --> 00:03:56,280 as you see here. 50 00:03:57,840 --> 00:03:58,790 Click the fingers. 51 00:03:58,800 --> 00:04:00,660 Everything looks nice and beautiful here. 52 00:04:02,600 --> 00:04:05,060 Jump to the side and there we go. 53 00:04:06,890 --> 00:04:15,760 I did some shapes and I did some takes so you could learn how to use that and how to add them and substance 54 00:04:15,780 --> 00:04:16,150 matter. 55 00:04:16,840 --> 00:04:22,030 And as you see, everything here is detailed and nice to go out. 56 00:04:22,150 --> 00:04:24,230 So this is the result of the texturing. 57 00:04:24,230 --> 00:04:28,410 But after that, I reject everything here. 58 00:04:28,520 --> 00:04:31,820 I mean, all the joints or all the necessary joint here. 59 00:04:32,360 --> 00:04:35,090 And I will show you how this works. 60 00:04:35,330 --> 00:04:36,910 I will grab this controllers. 61 00:04:36,920 --> 00:04:42,310 By the way, I created all of these controllers to control the final result here. 62 00:04:42,740 --> 00:04:44,090 I will jump at the mode. 63 00:04:45,470 --> 00:04:48,080 So I could see how this works. 64 00:04:49,070 --> 00:04:57,520 I will reset everything at eight to select all the controls and hit alts are taking Algy reset location 65 00:04:57,560 --> 00:04:58,790 and it will be like this. 66 00:05:01,850 --> 00:05:09,530 I added icky constraints for their hand, so now you can move the hand like this. 67 00:05:10,480 --> 00:05:13,000 IKEA is in the world's kinematic. 68 00:05:16,410 --> 00:05:22,080 Like this, and I added a controller for the old boy here so you could move the Alvo. 69 00:05:23,780 --> 00:05:24,740 Something like this. 70 00:05:27,030 --> 00:05:34,320 And the joint will still here and the shoulder will not move, but it will rotate and in its own axis 71 00:05:34,320 --> 00:05:34,560 here. 72 00:05:36,000 --> 00:05:37,380 So it's sorry. 73 00:05:39,230 --> 00:05:39,660 He. 74 00:05:41,600 --> 00:05:43,790 And move, as you see here, we have some. 75 00:05:45,430 --> 00:05:46,320 Animation here. 76 00:05:48,200 --> 00:05:50,960 And here we have I control the. 77 00:05:53,160 --> 00:05:57,330 The arm here, you can rotate the hand. 78 00:05:58,150 --> 00:06:01,600 By this and you can paint. 79 00:06:03,160 --> 00:06:07,270 The hand like that and any direction, for example, if you rotate this. 80 00:06:09,240 --> 00:06:10,790 This will still work. 81 00:06:11,960 --> 00:06:20,330 On its local axis, as you see here, and I added bones to the finger so you could, uh, control them 82 00:06:20,330 --> 00:06:23,020 from these head, ah, and rotate. 83 00:06:23,030 --> 00:06:28,080 And as you see now, we can bend these fingers, all of them, or one by one if you want. 84 00:06:28,130 --> 00:06:33,920 For example, this or when this hits are in the open, it's something like this you can't control. 85 00:06:33,920 --> 00:06:34,730 It's normally. 86 00:06:37,190 --> 00:06:40,870 And the thumb finger as well, you can control it here. 87 00:06:41,750 --> 00:06:48,340 You have the ability to control it, and here we have a choice and we are joined to the shoulder here 88 00:06:48,740 --> 00:06:54,140 so you could rotate this piece along if you want to rotate it for any reason or if you want, you can 89 00:06:54,140 --> 00:06:54,550 ignore it. 90 00:06:56,840 --> 00:07:05,330 I added a controller to the the whole case, so now you can, uh, rotate this and the way that you 91 00:07:05,330 --> 00:07:08,080 want and it will follow something like this. 92 00:07:10,250 --> 00:07:12,680 I added control to the hips. 93 00:07:12,830 --> 00:07:17,000 Now you can start to rotate the hips as you see the legs. 94 00:07:17,000 --> 00:07:24,620 Uh, response to the movements and the whole kiss in the arm can hit you and take this down and it will 95 00:07:24,620 --> 00:07:25,820 be bent down like this. 96 00:07:27,140 --> 00:07:30,470 And I, I can control to the leg. 97 00:07:30,690 --> 00:07:38,030 Now you can lift the leg in the way that you want and it will move perfectly and very smoothly. 98 00:07:38,030 --> 00:07:45,740 And I added, uh, a controller here to the knee you can it and move and this will follow, uh, the 99 00:07:45,740 --> 00:07:47,660 knee will follow this, uh, controller. 100 00:07:48,810 --> 00:07:56,250 Like what you see here and here, we have some control over who can use and I added a lot of strength 101 00:07:56,250 --> 00:07:59,970 here to look, uh, that animation, as you see. 102 00:08:01,360 --> 00:08:07,710 It will reek to the point and it will not go further, this as well here. 103 00:08:11,350 --> 00:08:12,260 And see. 104 00:08:13,990 --> 00:08:16,180 They jump to the head and they see what we got here. 105 00:08:16,660 --> 00:08:19,720 I added this controller to the goal here. 106 00:08:20,380 --> 00:08:21,810 We can open it closer to. 107 00:08:23,090 --> 00:08:29,150 As you see here and this one for the head, you can now move the head in the direction that you want 108 00:08:29,750 --> 00:08:33,470 something like this, and I added the controller to the eye here. 109 00:08:34,460 --> 00:08:40,340 Now, if you want to close the eye, you can hit key and close them like this and open them. 110 00:08:40,350 --> 00:08:44,270 And if you want to make this angry, you can grab the circle and rotate it. 111 00:08:44,270 --> 00:08:45,220 And now it's angry. 112 00:08:45,830 --> 00:08:51,800 And if you want to make it like in a sense, something like this, as funny as you see here, as you 113 00:08:51,800 --> 00:09:00,050 see here, and let's move this a bit and you can close and open the eye, even if this rotators. 114 00:09:02,450 --> 00:09:05,390 Something like this and something like this, as you see. 115 00:09:07,530 --> 00:09:14,310 And thus, is this all the controls that I did here and this one, the master one here that will move 116 00:09:14,880 --> 00:09:18,150 the whole robot, if you had key, you can move it. 117 00:09:18,150 --> 00:09:19,230 Everything will move here. 118 00:09:19,440 --> 00:09:25,890 And if you hit us, you can kill the whole robot from this controller if you want to make a joints or 119 00:09:25,890 --> 00:09:29,730 if you want to make it small, something like this, this one will control everything. 120 00:09:30,630 --> 00:09:37,080 If you want to reset the the buzzing that you made, you can select all the controllers here and you 121 00:09:37,080 --> 00:09:47,790 can it's all are OK to reset the rotation and the, uh, Borjigin and I added a color to these controllers 122 00:09:47,790 --> 00:09:48,960 so you could recognize them. 123 00:09:51,060 --> 00:09:54,300 As you see here, we have color here and we will learn all of that. 124 00:09:54,360 --> 00:09:57,990 I will learn all of that how to make all of these inside this course. 125 00:09:59,250 --> 00:10:04,180 And the final thing that we will oppose this to take a shot, and that's it. 126 00:10:04,890 --> 00:10:06,630 So this is the course. 127 00:10:06,630 --> 00:10:10,360 It's about 18 hours of learning material here. 128 00:10:10,980 --> 00:10:11,350 All right. 129 00:10:11,350 --> 00:10:17,430 So this is the whole course about I hope you find it useful. 130 00:10:17,430 --> 00:10:24,390 And keep in your mind, if you don't understand anything for any reason, try to repeat the video again 131 00:10:24,390 --> 00:10:25,660 and again so you could understand. 132 00:10:26,250 --> 00:10:27,190 OK, so that's it. 133 00:10:27,210 --> 00:10:33,360 My name is Martin Hussein, and if you need any support, you can contact me via the platform itself. 134 00:10:33,360 --> 00:10:39,450 You, me or you can reach me through my Facebook account and I will be there to answer any question. 135 00:10:40,710 --> 00:10:42,870 OK, so thank you and see you inside.