Hi, everyone, my name is Barack Hussein, and welcome to this video and this video, I just want to
make a quick overview, too, of this course so you could so could understand and know what is this
course talk about and what you will learn here in this course.
And this course, we will discuss modeling and robbing and rigging and texturing and substance banter.
And after that, I will make a quick render to the final results.
This is the final result that I will get by.
This result is textured, but I am now in the solid mode, not in the material or in the remote.
I will jump, but, uh, I will I will come there later.
Yes.
I want to talk about the first and this course you will learn modeling, as I said, and we will learn
how to use Blender in general, how to add the human tree, how to create your model correctly.
As you see here, we don't have artefact.
Everything here looks nice and beautiful as you see here.
Even if I we this to another madcap here, we have a bunch of nightcaps here.
The result will still looks fine and beautiful.
If I jump, for example, to this mark-up here, you note that everything looks nice and beautiful and
looks clean.
So we will learn how to model, how to extrude, how to add beveled correctly, how to correct the normal
if we have any problem, how to fix the vertices, etc..
So this will be in the modeling section and I will model all of these parts in front of you.
After modeling section, I will jump to the arriving section and I will arop all the details, all the
parts I mean, and we will learn how to rob hard surface correctly without any distortion and think
it will be fun and very informative.
After the second, I will jump to the rigging and I will add bones here to the all necessary joint here.
And I will rig this robot correctly.
And, uh, you will learn how to rig and how to use constraint point constraint.
So it could make something interesting here.
After the rigging section, I will take this out to substance better to all the material there, and
we will learn how to create the material from scratch and how to create this correctly and make it realistic.
All right.
Now the solid mode.
I will jump to the render mode.
Let's give a bit of time here.
All right, now I'm in Trinder mode, and this is the result that I got.
Let's take a look here.
Let's go close to the texture.
Let's check the resolution here.
I made a four key resolution and I created this material from scratch, as you see right here.
I added the Ross and the metal and the scroll here and some bumps here.
And I got this result and I added the glow effect here.
So better I use the emission effect.
And let's take a look here and see the case here.
The shoulders, the hand, everything is detailed and looks nice.
Let's go here from behind so you could see the whole robot.
We added we used, uh, paint layers to paint these parts and and we made these paints affected by the
rawest and the dirtiness that we added to the robots.
Let's check the arm.
The texture here is for Kate and it is detailed so you can go and zoom in and you will have nice results
as you see here.
Click the fingers.
Everything looks nice and beautiful here.
Jump to the side and there we go.
I did some shapes and I did some takes so you could learn how to use that and how to add them and substance
matter.
And as you see, everything here is detailed and nice to go out.
So this is the result of the texturing.
But after that, I reject everything here.
I mean, all the joints or all the necessary joint here.
And I will show you how this works.
I will grab this controllers.
By the way, I created all of these controllers to control the final result here.
I will jump at the mode.
So I could see how this works.
I will reset everything at eight to select all the controls and hit alts are taking Algy reset location
and it will be like this.
I added icky constraints for their hand, so now you can move the hand like this.
IKEA is in the world's kinematic.
Like this, and I added a controller for the old boy here so you could move the Alvo.
Something like this.
And the joint will still here and the shoulder will not move, but it will rotate and in its own axis
here.
So it's sorry.
He.
And move, as you see here, we have some.
Animation here.
And here we have I control the.
The arm here, you can rotate the hand.
By this and you can paint.
The hand like that and any direction, for example, if you rotate this.
This will still work.
On its local axis, as you see here, and I added bones to the finger so you could, uh, control them
from these head, ah, and rotate.
And as you see now, we can bend these fingers, all of them, or one by one if you want.
For example, this or when this hits are in the open, it's something like this you can't control.
It's normally.
And the thumb finger as well, you can control it here.
You have the ability to control it, and here we have a choice and we are joined to the shoulder here
so you could rotate this piece along if you want to rotate it for any reason or if you want, you can
ignore it.
I added a controller to the the whole case, so now you can, uh, rotate this and the way that you
want and it will follow something like this.
I added control to the hips.
Now you can start to rotate the hips as you see the legs.
Uh, response to the movements and the whole kiss in the arm can hit you and take this down and it will
be bent down like this.
And I, I can control to the leg.
Now you can lift the leg in the way that you want and it will move perfectly and very smoothly.
And I added, uh, a controller here to the knee you can it and move and this will follow, uh, the
knee will follow this, uh, controller.
Like what you see here and here, we have some control over who can use and I added a lot of strength
here to look, uh, that animation, as you see.
It will reek to the point and it will not go further, this as well here.
And see.
They jump to the head and they see what we got here.
I added this controller to the goal here.
We can open it closer to.
As you see here and this one for the head, you can now move the head in the direction that you want
something like this, and I added the controller to the eye here.
Now, if you want to close the eye, you can hit key and close them like this and open them.
And if you want to make this angry, you can grab the circle and rotate it.
And now it's angry.
And if you want to make it like in a sense, something like this, as funny as you see here, as you
see here, and let's move this a bit and you can close and open the eye, even if this rotators.
Something like this and something like this, as you see.
And thus, is this all the controls that I did here and this one, the master one here that will move
the whole robot, if you had key, you can move it.
Everything will move here.
And if you hit us, you can kill the whole robot from this controller if you want to make a joints or
if you want to make it small, something like this, this one will control everything.
If you want to reset the the buzzing that you made, you can select all the controllers here and you
can it's all are OK to reset the rotation and the, uh, Borjigin and I added a color to these controllers
so you could recognize them.
As you see here, we have color here and we will learn all of that.
I will learn all of that how to make all of these inside this course.
And the final thing that we will oppose this to take a shot, and that's it.
So this is the course.
It's about 18 hours of learning material here.
All right.
So this is the whole course about I hope you find it useful.
And keep in your mind, if you don't understand anything for any reason, try to repeat the video again
and again so you could understand.
OK, so that's it.
My name is Martin Hussein, and if you need any support, you can contact me via the platform itself.
You, me or you can reach me through my Facebook account and I will be there to answer any question.
OK, so thank you and see you inside.